
Full game production
Concept to launch on Unreal or Unity. Dedicated pod of designers, engineers, and artists. 6–18 month builds, from £120,000.
Game development · Shoreditch, London
Yureqavil is an independent studio on Redchurch Street crafting original titles, co-development, and live-ops for PC, console, and mobile. From napkin sketch to launch-day patch.

Redchurch Street HQ
Shoreditch · London E2
The studio
We started as three friends porting jam prototypes in a Shoreditch loft. Today the same room houses a full production team — designers, engineers, and technical artists who ship together and stay through the patch notes.
Three developers, two desks, and a single arcade cabinet. Our first contract was porting a jam prototype to Steam in six weeks.
"Lumen Drift" shipped to a 92% positive rating and funded our move into the full ground-floor unit at number 58.
We passed first-party certification on Nintendo Switch and PlayStation, opening co-development work for larger UK publishers.
A dedicated live team now runs seasonal content and telemetry for four shipped titles across storefronts.
Twelve people, one workshop, and a slate that spans cosy sims to competitive multiplayer — all built on Redchurch Street.
What we do
Fixed scopes, honest timelines, and pricing quoted in pounds up front. Pick a lane or bring us in for the whole run.

Concept to launch on Unreal or Unity. Dedicated pod of designers, engineers, and artists. 6–18 month builds, from £120,000.
We slot into your existing team for gameplay systems, tools, or content. Rolling monthly engagements from £14,000/month.
A playable vertical slice in four weeks to test the core loop before you commit budget. Fixed fee of £9,500.
PC-to-Switch, PlayStation, and Xbox ports with first-party submission handled end to end. Typical port from £28,000.
Telemetry, balancing, and content drops that keep your community playing after launch. Retainers from £6,000/month.
Adaptive soundtracks, shader work, and optimisation passes for 60fps on target hardware. Booked in two-week blocks.
Selected work
Drag the handle on each piece to compare the greybox prototype with the shipped frame. These are real milestones from titles we have launched.
Shipped
Atmospheric platformer · PC & Switch
Shipped
Cosy management sim · Mobile
Shipped
Competitive shooter · PC
Shipped
Narrative adventure · Console
Voices
A few of the people we have shipped alongside since 2014.
“Yureqavil took our stalled prototype and had a certified Switch build in nine weeks. Their communication during submission was flawless.”
Harriet L.
Executive Producer, Northbank Games — Manchester
“The prototyping sprint saved us from a bad six-figure decision. We killed the idea, kept the tech, and pivoted with confidence.”
Daniel O.
Studio Lead, Kestrel Interactive — Bristol
“Their live-ops team runs our seasonal events like clockwork. Retention is up 31% since they took over telemetry.”
Priya S.
Head of Product, Meridian Mobile — London
“I have worked with a lot of contractors. This is the only team that stayed through launch week and the day-one patch.”
Marcus T.
Technical Director, Ashfield Studios — Leeds
“The audio pass on our narrative title genuinely moved reviewers. Adaptive score, no fuss, delivered on the date they quoted.”
Elena V.
Creative Director, Paper Lantern — Edinburgh
“Honest scoping in actual pounds, no scope creep, and a vertical slice we could show investors. Rare and appreciated.”
Tom B.
Founder, Two Owls Games — Cardiff
Contact
We reply to every serious enquiry within two working days. Drop by the workshop on Redchurch Street or send the form — a producer, not a bot, reads it.